TMPL_130_Enem.txt *****: list (until end of resource) Code of the enemy: 2-byte integer (hex) Code of the first ammo needed: 2-byte integer (hex) Nb of the first ammo: 2-byte integer (decimal) Code of the second ammo needed: 2-byte integer (hex) Nb the second ammo: 2-byte integer (decimal) TMPL_129_Levl.txt *Level*: list (until end of resource) Nb of dogs: 2-byte integer (decimal) Nb of brown uniforms, waiting to ambush: 2-byte integer (decimal) Nb of brown uniforms: 2-byte integer (decimal) Nb of blue uniforms: 2-byte integer (decimal) Nb of boss: 2-byte integer (decimal) Nb of gray uniforms: 2-byte integer (decimal) Nb of robot: 2-byte integer (decimal) Nb of gray boss: 2-byte integer (decimal) Nb of green boss: 2-byte integer (decimal) Nb of brown boss: 2-byte integer (decimal) Nb of green & gray boss 1: 2-byte integer (decimal) Nb of green & gray boss 2: 2-byte integer (decimal) Nb of Hittler: 2-byte integer (decimal) Nb of gray uniforms, waiting to ambush: 2-byte integer (decimal) TMPL_128_Item.txt *****: list (until end of resource) Item: 2-byte integer (hex)